Chase Bliss Audio Blooper The Bottomless Looper
And with great power comes great confusion, maybe. We’ve designed Blooper to be extremely flexible and open-ended, and this means you will wind up in some unfamiliar places. This is half the fun of course, but it could also be overwhelming at first.
This manual includes some scenarios that reveal Blooper’s abilities bit by bit, starting with the basic and familiar and working up to adventure. Play through these scenarios and you and Blooper will be best buds in no time.
Behaves like a “standard” looper. The key difference between Normal and Additive is how the modifiers / stability are treated. In Normal mode, you will be able to hear them, but they will basically be like external effects that come after Blooper (but do not apply to your dry signal). This way you can set up the sound just the way you like it, and record overdubs without things getting weird.
Here, overdubbing while a modifier (or stability) is active will imprint it on the loop. Think of these effects just like your instrument: if you hear them, Blooper’s recording mechanism can too. If you want to use these effects but overdub your instrument as usual – that’s normal mode!
Sampler is a simple and immediate mode, with its own workflow. At its core, it lets you record and manually trigger samples, rather than looping. BUT ALSO, it can loop if you wish. Instead of overdubbing, each time you record, the previous loop is replaced by a new one. This can be great for stutter, or fast, performative looping. By default, Sampler mode is set to loop so you can smoothly move between modes without interruptions. Deactivate this by holding the right footswitch for manual one-shot sample launching. Like the other modes, samples will go through the modifiers and stability